Balance
You need to have balance.
Moved to - http://agileinoslo.com
You need to have balance.
Posted by
Thommy Bommen
at
Thursday, May 07, 2009
2
comments
I am sorry for the lack of posts these last months, but time has been too quick to pass on me. The reason for this post is to inform you that I will be going on vacation for the rest of the year. Maybe there will be some posts during my backpacking in China, but I do not know.
I have a lot of ideas for great blogposts in the new year, one is an experience I just had in a project that suddenly had new stakeholders and I got some opinions on coaching in the agile environment (+even on being your own coach). But all this will have to wait till next year if I do not get bored down in the far east.
Merry Xmas and a Happy New Year to you all!
Posted by
Thommy Bommen
at
Saturday, November 29, 2008
0
comments
The videos are here! http://smidig2008.confreaks.com/
It's in Norwegian I'm afraid, but its all about agile. I promise!
Posted by
Thommy Bommen
at
Monday, November 17, 2008
4
comments
Labels: #smidig2008
Smidig 2008 is soon here! http://smidig2008.no
Last years conference was a great success and I had good experience with the openspace discussions that I attended. This year it is even better! Since I had such a great time last year I thought that this year I could help out with the organizing. And I am!
This year we will have a even better location with more space for discussions and mingling. For you guys out there that does not understand Norwegian, do not despair. I will give you some of the lightning talks wrapped in my perspective after the conference..
Posted by
Thommy Bommen
at
Wednesday, September 10, 2008
0
comments
Labels: agile, conference
It looks like someone at Funcom has found that communicating with the "product owners"/customer is a good thing. Here you can read about a Funcom employee asking for a list of bugs and new ideas.
Lets hope they keep things like that going and make AoC a great game
Posted by
Thommy Bommen
at
Wednesday, July 23, 2008
0
comments
Labels: agile
Posted by
Thommy Bommen
at
Friday, July 18, 2008
1 comments
Labels: inspiration, management, motivation
What is priority?
It is often easier to ask people about what they want first instead of asking them about priority. This often shows when you ask the product owner about what is important and they say that all is important. Then you might try to ask for what is the most important functionality. Then they normally have problems choosing which task it is, because they are all important. They all have high priority.
Here is a trick; Ask the product owner what they want first. What do they want in the next delivery? They usually pick the most important for them. If you have multiple product owners, then let them pick their different functionality and add it all together in to the sprintlog.
Now over to something I just recently noticed about priority and product owners over at the discussionboards for Funcom's new MMORPG: Age Of Conan (AoC). The game has been in the stores for about a month and hundreds of thousands have bought it already. If you read the posts on the forum you will quickly see that many of their customers are not satisfied about the product. Even though one should be careful to believe everything on discussion boards there is one thing that really is obvious. Many of the posts talk about priorities of bug fixes and new functionality. I wonder if Funcom listen to their product owners, who in my opinion is the customers that play the game. The last patches has been critisized for not delivering the bug fixes that are important to the product owners. There have been posts about new functionality that have no value for the product owners.
To have hundreds of thousand product owners is no easy task I can imagine, but I ask myself what would I do? It seems to me that they really need to involve the product owners and actually deliver value. I propose to make it possible to vote for issues on the discussion boards and make it visible that these are the most important issues. Then when the new patch arrive they actually deliver what the product owners thought most important.
Make a list (backlog).
Vote on items from the list (1 week or until next patch).
Put the items on the list in prioritized order.
Start at the top and work you way down.
Rince and repeat.
Any comments?
Posted by
Thommy Bommen
at
Tuesday, June 24, 2008
2
comments